![]() ![]() Edo Japanese (Expansionist) - The Edo Japanese's Influence generation pales in comparison to the Ming, and their Emblematic Unit struggles compared to others in the Early Modern Era.Joseon (Scientist) - While the Joseon Legacy Trait isn't anything special, their Emblematic District can pump out decent amounts of Science.Dutch (Merchant) - Money is increasingly valuable in the later Eras, and the Dutch can generate huge amounts of it with their Legacy Trait and Emblematic District.On top of this, their incredible Legacy Trait will allow for swift growth throughout the rest of the game. Maasai (Agrarian - Cultures of Africa DLC) - The Maasai can be considered a later version of the Garamantes, with their Emblematic Quarter also able to be placed freely.Poles (Militarist) - The Poles get to combine the powerful Stability buff of the Zhou Legacy Trait with some serious defensive and military bonuses.Ming (Aesthete) - No Culture in Humankind can generate Influence like the Ming, allowing them to pick up all the best Civics and merge Humankind's Territories with ease.In addition, their Legacy Trait will allow players to build up a huge capital city, making them one of the best Cultures in Humankind. Mughals (Builder) - While not as ridiculous as the Khmer, the Mughals' Emblematic District still offers a huge amount of Industry.The world begins to shrink in Humankind 's Early Modern Era, with ocean-crossings and more diplomacy options for all Cultures. Umayyads (Scientist) - A decent Legacy Trait for diplomacy-minded players isn't enough to compensate for a weak Emblematic District and Unit.However, on Humankind maps with an undiscovered new world, the Norsemen could easily jump to S-Tier with their ability to cross oceans. Norsemen (Militarist) - This C-Tier rating is based on an average map, in which the Norsemen are only mediocre.Ghanaians (Merchant) - A Medieval version of the Nubians, with a focus on Luxury Resources that just isn't quite enough to compete.Franks (Aesthete) - As the Mongols are to the Huns, so are the Franks to the Mauryans, good at Influence but not great overall.Mongols (Militarist) - The Mongols are the Medieval Era evolution of the Huns, though they're not quite as strong compared to the other Medieval Cultures, particularly after being similarly nerfed since launch.Teutons (Expansionist) - The Teutons only really deserve to be in A-Tier for players who've managed to create a dominant Religion, with their strongest feature being the Legacy Trait Spurred by Faith.English (Agrarian) - A good Culture for going tall rather than wide, the English offer solid Food bonuses and a defensive focus.Mauryans (Aesthete) -The definition of an "OK" Culture, the Mauryans' unique features are solid but not exceptional. ![]()
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